Educational workshops

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Educational workshops

There is no limit to what you can learn while having fun. Turning every limitation into a strength, exploring new frontiers in the field of technology: these are the goals of our workshops, designed according to the ministerial school curriculum.

Let's get more specific.

 

Incontri con esperti

“Incontri con esperti” è il nuovo format di incontro tra studenti e esperti di azienda per un confronto a più voci su temi dell’oggi che stanno plasmando il loro futuro.

Science & Tech

Ricerca, innovazione e creatività a disposizione dei e delle giovani.

Con questi laboratori, le classi potranno divertirsi con attività esperienziali e all’avanguardia, grazie a un team di esperti ed esperte nei più importanti settori educativi, in linea con SDG’s ONU e le discipline STEAM. 

Le nostre collaborazioni

Bracco per la Scuola
Bracco è il leader mondiale della diagnostica per immagini. Con la sua iniziativa “Bracco per la scuola”, sostiene e propone progetti innovativi mirati a incentivare le carriere scientifiche di ogni giovane. 

Scuola di Robotica
L’associazione, fondata da robotici e studiosi di scienze umane, ha l’obiettivo di promuovere l’impiego consapevole della robotica e delle nuove tecnologie.

Pensiero Computazionale

Da passivi utenti di mezzi elettronici a creatori di contenuti digitali.

Il pensiero computazionale e il coding rappresentano una nuova modalità d’insegnamento dell’informatica. Lo introduciamo attraverso un apprendimento creativo, ragionato e collaborativo basato su 4 elementi chiave: project, passion, peers, play.

Le studentesse e gli studenti potranno esplorare le possibilità offerte dall’informatica, per potenziare le loro abilità, acquisire elasticità mentale e capacità di problem solving.

 

 

Sustainable development

Saving our planet is no longer an option, but it is the only way to live in a better world.

The role of the digital realm has become instrumental in achieving the goals set by the UN in the 2030 Agenda for Environmental, Economic and Social Sustainability. The digital realm is not merely a development tool, but a key element that interacts with the environment to redefine the context that we live in. It is necessary to make the new generations aware, not only of the need for sustainable technological tools, but also of the need for the digital world to serve sustainable development.

Also, thanks to Minecraft, talking about sustainability is even more engaging: a game designed to explore the potential of digital technology related to environmental protection. In the universe of this game, the simulation of real-world activities allows creativity and fun experiments to be developed, while simultaneously enabling deep learning.

Science & Tech

Research, innovation and creativity at the disposal of and for young people.

With these workshops, classes can enjoy experiential, cutting-edge activities with a team of experts in the most important educational fields, in line with SDG's UN and STEAM disciplines.

Our collaborations

Bracco per la Scuola (Bracco for Schools)
Bracco is the world leader in diagnostic imaging. With its 'Bracco for Schools' initiative, it supports and proposes innovative projects aimed at boosting the scientific careers of every young person.

Trenord
It is the leading company in local public rail transport in Europe and a strong supporter of sustainable technological innovations.

Scuola di Robotica (Robotics School)
The association, founded by roboticists and humanities scholars, aims to promote the conscious use of robotics and new technologies.
 

Design thinking

Starting from dreams, designing the Future.

Design thinking is the creative thinking that helps to deal with the complexity of the reality we live in. It is a democratic approach through which students will transform themselves into real designers. They will learn to use this technique in fields very close to them, such as music and schools, to create ideas for innovation and the Future.

Digital identity

Reinventing oneself thanks to new digital frontiers.

But what is digital identity?
It is the set of data and information that identify who interacts with a computer system.

Students will not only be able to project themselves into the Future, overcoming their limitations in a new way; they will also be seen as a brand.

Computational Thinking

From passive users of electronic media to creators of digital content.

Computational thinking and coding represent a new way of teaching computer science. We introduce it through creative, reasoned and collaborative learning based on 4 key elements: project, passion, peers, play.

Students will be able to explore the possibilities offered by information technology to enhance their skills, acquire mental resilience and problem solving abilities.
 

Digital etiquette

How to behave online. We will give you some tips!

Digital etiquette, also called Netiquette, includes the rules to follow when we are online. In our workshops we address two topics: digital security and fake news.

Digital security and cyberbullying
How we behave online is the same as how we behave offline. This must be remembered, even if we see the screen of the device as a barrier or a mask.

Virtual reality often leads people to behave in very different ways, generating incidents of cyberbullying. How can we defend ourselves?

Fake news
The speed at which news is spread and circulated is a double-edged sword: social media and websites allow anyone to spread information, whether it is true or false. How can we know what is fake? This will be the topic that we will discuss during the workshop.