Science & Tech

Trasformare ogni limite e tabù in punti di forza, esplorare frontiere inedite nel campo della tecnologia: questi gli obiettivi dei laboratori STEP.

Il polo amplia la propria offerta proponendo nuove attività esperienziali e all’avanguardia che mettono al primo posto ricerca, innovazione e creatività, grazie al coinvolgimento di un team di esperti nei più importanti settori educativi in linea con SDG’s ONU e le discipline STEAM. 

Collaborazione con Bracco per la scuola

“Bracco per la scuola” è un’iniziativa del Gruppo Bracco leader mondiale della diagnostica per immagini, che sostiene e propone progetti innovativi mirati a stimolare le carriere scientifiche dei giovani.

Collaborazione con Trenord

Trenord è azienda leader del trasporto pubblico locale ferroviario a livello europeo, fortemente sensibile alle innovazioni tecnologiche e alla sostenibilità.

Collaborazione con Scuola di Robotica

Scuola di Robotica è un’associazione fondata da robotici e studiosi di scienze umane con l’obiettivo di promuovere l’impiego consapevole della robotica e delle nuove tecnologie.

Design thinking

Using our dreams to redesign the future..
In order to deal with the complexity of the world in which we live, it is necessary to develop our creative thinking. Design Thinking is seen as a democratic approach that involves all students called to contribute collectively to finding solutions. It is centred on the person and their ability to develop a thought process both as a creator and as a recipient of the project. As modern designers, the students will be invited to use this approach in different but related fields, such as music, school, etc., to create tools and ideas that have an innovation and future-oriented component.

Sustainable development

Saving our planet is no longer an option, but the only way to live in a better world.
The role of digital technology has become crucial for achieving the goals set by the UN in its 2030 Agenda for environmental, economic and social sustainability. Digital technology is not just a straightforward development tool but a key element that interacts with the environment to redefine the context in which we live. It is necessary to raise awareness among the new generations not only of the essential need for sustainable technological tools but of how digital technology must be used to drive sustainable development..

Digital identity

There are no limits anymore: reinventing yourself is now possible through the new frontiers of the digital universe.
Digital identity is defined as the set of data and information that identifies a user who interacts with a computer system. The students will be invited to project themselves into the future by experimenting or creating new ways of overcoming their own limits and conceiving of themselves as a brand.

Digital etiquette

How should we behave online? Find out with Digital Etiquette: a simple guide to behaving correctly online.
Starting with the concept of Digital Etiquette/Netiquette, a series of actions and rules to follow when we are online, the workshops analyse the theme of Cybersecurity and how to recognise Fake News to raise awareness among the new generations of the highly topical phenomenon of Cyberbullying.

Digital Security and Cyberbullying

The screens of our devices often act as barriers/masks but, as digital users and citizens, we must remember that our behaviour in the digital world has the same value and weight as our behaviour offline. Virtual reality often leads people to behave in very different ways, resulting in episodes of cyberbullying. How can we protect ourselves?

Fake News 

Although the term Fake News was only coined in 2016, history is full of episodes of media hoaxes. What has changed in the digital age is the speed with which news, both real and alleged, is spread and distributed. Social media channels and the internet enable anyone to highlight and spread news, creating uncertainty. What can we do?

Computational Thinking

Playing around with code has never been easier. Through coding, pupils can become young inventors of digital content.
Computational thinking and coding represent a new approach to the teaching of computer science in schools and are introduced through creative, reasoned and collaborative learning method based on 4 key elements: project, passion, peers, play. Pupils will be able to explore the possibilities offered by the programming environment to develop and enhance their skills, improving their mental elasticity and problem-solving abilities. This new learning method aims to help students transform from passive users of electronic media into creators of new and personal digital content.